Yet, shortly
after, dissent started to brood on Internet-land… How could a kids-based game
actually become so despised? Seriously. Well, because people love to attach
personal agendas/meanings to anything.
In a college Public Speaking course, I was introduced to commonly misused association patterns, called logical fallacy. This concept is define as "a pattern of reasoning rendered invalid by a flaw in logical structure."
First, let’s take a look at one of the most common types of logical fallacies: False analogy. This compares two things that aren’t similar enough to compare:
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A judgment of "manliness"? |
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Hunting v. hunting? |
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Public safety v. Marijuana debate (Stoners are loving that one) |
The second is called Placing Blame Elsewhere, which avoids the issues by attacking something else. This sometimes overlaps another fallacy called Ad hominem: an
attack against an opponent’s character instead of against an argument.
Both seem to commonly to used in reference to Generational differences. In fact, a coworker told me about juvenoia, a newly-coined phrase (juvenile + paranoia) by David Finkelhor in 2010. It's defined as “fear or hostility directed by an older generation toward a younger one, or toward youth culture in general.”
Both seem to commonly to used in reference to Generational differences. In fact, a coworker told me about juvenoia, a newly-coined phrase (juvenile + paranoia) by David Finkelhor in 2010. It's defined as “fear or hostility directed by an older generation toward a younger one, or toward youth culture in general.”
Unsurprisingly,
the PoGo phenomenon has fired-up traditional concerns over adolescent’s
priorities (e.g. Jobs, Physical Activity). Here are a couple:
Of course, these issues are more complex than what a meme depicts. Instead of making hasty generalizations (another fallacy), we need to use logic & reason to understand the broader picture.
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