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Control by Pawel Kuczynski, 2016. |
"Anything that can go wrong, will go wrong."
Or so the adage of Murphy's Law goes. It prophecies the issue of Unintended consequence, a dilemma of social science which suggests that unsure actions have unintended consequences.
Could this be true with the launch of Pokemon Go on July 8?
What then was the intended goal of the app?
Let us examine a few lines from PoGo's corporate developer (Niantic, Inc.) in an official statement released on July 6:
"..to change the way people interact with the world around them by creating the world’s first 'real world gaming' platform..."
"..building a unique massively scalable server and global location dataset..."
"..have fun, socialize, and get more fit as they play and explore..."Admittedly, I'm not aware of the game's operating capacity (fascinating as I'm sure it is), but what seems to be most controversial is the effect its users have made on that "real world." Here are three dilemmas I've read online (or seen personally) that people find problematic:
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(fig. 1) Apparently
Eastwood is their champion.
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People are concerned about property rights. As was PoGo's mission, discovery via global positioning suggests that users explore. What seems to be the problem is a user's sense of judgment and decision-making. How many users ask themselves, "Where would I not go?"
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Despite what your insurance company will tell you. |
2. Safety
People have died using the app. Few have sympathy for the stupid, especially one oblivious teenager who blamed the app for her lack of attention.** Meanwhile another group of Brit teens believed a rickety, old pier must've harbored some hard-to-find Charizards, only to be marooned there hours later. But the overall concern seems to drawn upon the mindlessness of petextrians (present even before PoGo). Will natural selection simply take care of this problem? Tune-in to this year's Darwin Awards...
3. Technophobia
The fear or dislike of technology as it becomes more complex and continues to evolve. Theorist Christian Lous Lange once surmised, "Technology is a useful servant, but a dangerous master." Again, the question is, when do we determine self-restraint and turn off?
Most of my thoughts here are rhetorical. We know that these have been recent concerns. But are we responding/recorrecting them in a civil manner? Not from the comments I've read online (see fig. 1).
So what might be a better approach? Having studied anthropological field techniques in college, this interaction is called, "developing a rapport." It means approaching a group of people (somehow different from yourself) in a compassionate, caring way in order to build a relationship of trust and mutual understanding.
An example of one agency that did this well is our National Parks:
Dir. Jon Jarvis sincerely addresses the increase of visitation to national parks because of PoGo,
though its obvious he knows nothing about Pokemon.
Furthermore, I agree that boundaries on what we consider "acceptable" need to be enforced or at the very least clarified. From the Holocaust Museum ("Please Stop Catching Pokemon Here") to Bosnian mine fields, this evidently has become problematic. But honestly, when is it ever not?
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Gettysburg NMP has always reminded visitors to be respectful, Pokemon Go users or not. |
STORYTIME: After visiting a local cemetery and informed its keepers of why more visitors were trolling the grounds (myself included). They replied that they welcomed visitors but ask they be mindful of their surroundings. Later, I noticed two sisters and a young daughter grieving the lost of a woman killed in a traffic accident the week prior.
Mind your surroundings. Know your boundaries.
From what I've seen, users appear to be harmlessly stopping.. then walking. Nothing too extreme. Perhaps better posture is in the works?
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The Catholics know. |
**PoGo has now updated their start-up screen to warn users.